
Built-in Beauty
Full PBR workflow Post-processing enabled out-of-the-box
PBR Material System
Create materials with built-in support for various channels: Albedo, Normal, Ambient Occlusion, Rougness/Metallic, Reflectance, Absorption, Transmission, Emissive, Anisotropy, and Clearcoat.
Ready-Made Post-Processing
Add screen-space refractivity + reflections, distance fog, bloom, shadowing, depth-of-field, and antialiasing; all with a single API call.
Versatile Rendering
Built-in support for picture-in-picture, splitscreen, render-to-texture, CPU readback streaming, screenshot capture, and scene compositing.
No Shader Knowledge Required
Don't write a single shader. TinyFFR's build comes with pre-compiled shaders for each platform ready to support every texture/material combination you create.
Effortless Asset Import
Support for tens of popular asset formats (incl. glTF, FBX, OBJ) including skeletal animations, all common texture formats, HDR/EXR backdrops, fonts, and more. Each loadable with a single line of C#.
Customizable Import Pipeline
Rescale, translate, optimise, and error-correct imported meshes. Transform, swizzle, negate, compress, and process imported textures. Generate mip-maps, combine textures, and modify bounding boxes on the fly.

First-Class Performance
SIMD-enabled Parallelized Zero-GC Design
State-of-the-Art Backend
Froxel forward lighting, cascaded shadows, and frustum culling with automatic bounding box calculation.
Flatline Memory Profile
Designed from day one to create zero GC pressure; from asset loading to the rendering loop. Backed up with a benchmark suite and profiling.
Quality Control
Configure quality with a single API call; or use one of the built-in presets designed to target all ranges of hardware.
Texture Compression
Rein in your VRAM usage with built-in texture compression.
AoT Ready
TinyFFR avoids any dynamic or runtime resource access; meaning consuming applications can enable AoT compilation.
SIMD Math Library
Every math primitive uses a fully SIMD-enabled abstracted plain-English API and can be converted to raw Vector/Matrix form for custom SIMD processing.
Low-Level Tweaking
For when you need to go deeper: Options exposed for controlling frame latency, rate limiting, FPS capping + measurement, vsync control, async load sharing, and more.
FSR Upscaling
Enable AMD FidelityFX FSR upscaling with a single property edit.

Batteries Included
Camera Control Text Rendering Animations Hit-Testing
SDF Text Rendering
Import your own TTF files or use one of three built-in fonts. Render text that looks sharp at any size & distance with optional outlines or background colours and multi-line text justification control.
Image-Based Lighting
Import an HDRi and get image-based lighting across your entire scene.
Skeletal Animation Players
Enumerate packed animation data and play animations with target time frames, speed multipliers, blending, and node transform calculations.
Camera Control
Manually set properties such as FoV, focus depth, exposure (aperture, shutter-speed, sensitivity) and use provided higher-level controllers; including first-person, follow/chase, free-flying, inspection, orbital, PTZ, and programmable keyframe types.
Texture Builders
Programmatically construct texture maps or use the built-in UV test material. Use texture pattern generators to create grids, circles, squares, chequerboards, and more.
Material Effects
Transform and blend textures on any object in realtime; or control emissive strength for easy lighting simulation effects.
Vertex Mutation
Modify mesh vertices in realtime. Create dynamic VB/IB buffers and manage mesh views. Specialized API provided for mutable grids.
Billboarding
Create quads and text instances in-world that stay facing the camera.
Canvas Scenes
Easily create 2D overlays, HUDs, or debug readouts for either your entire window or a target texture for in-world screens.
Simple Input
Mouse, keyboard, and game controller support out of the box; with a shared API between standalone and UI-framework-integrated scene views.
Primitive Rendering
Add basic objects to your scene without needing material or mesh definitions. Render wireframe data with optional face clearing.
Scene Queries
Query which object is under the cursor, or test what gets intersected by rays, cuboids, or spheres.
Plain-English Math
No trigonometry, linear algebra, or matrices required. Use plain-English APIs like "AngleBetween", "RotatedBy", "PointClosestTo", "DistanceFrom"; and shapes types like Sphere, Plane, Line, and more.

Professionally Packaged
Avalonia, WPF, WinForms & ImGui Integration Cross-Platform Robust Testing
Modern .NET
No interpreters, additional runtimes, external CLR hosts or rewriting compilers. Just a single NuGet package that supports every .NET version from 9+ (including the latest).
Cross-Platform
Support for Windows, MacOS (Apple Silicon) and Linux (Debian/Ubuntu).
Avalonia, WPF, WinForms Integrations
A specialized control for each of Avalonia, WPF, and Windows Forms makes it easy to render 3D realtime scenes inside your existing applications.
ImGui Integration
Support for Dear ImGui means you can build rich UIs without needing a framework at all.
Source Linked & Debug Symbols Embedded
The main library and all satellite libraries are debuggable from inside your IDE, with full external sources enabled.
Class-Leading Documentation
Every public API member documented; backed up by tutorials, example applications, and reference docs online. All actually written and reviewed by a real human.
Fully Tested
15,000 assertions, 50+ integration tests, 1.4K unit tests and growing.
3 Years of History
No vibe-coded AI slop here. TinyFFR has been in development since before the AI era and was started as a passion project by a C#/.NET veteran with a diverse background.